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1280x720px / 24fps / EXR / MANTRA
sNOW - Procedural snow generator and simulator.


Environment Boundingbox

​Rayed Points (250,000)

Points Rayed on Top Environment

Point Generate (x10) & Point Jitter
float mult = chramp('size', fit01(@N.y,0,1));
float density = chf('density');
float min = chf('min');
mult = fit(mult, 0, 1, min, 1);
@Cd = mult;
@pscale = fit01(rand(@ptnum), 0.01, 0.035);
@pscale *= mult;
if(rand(@ptnum)>mult*density){
removepoint(0,@ptnum);
}
@orient = rand(@ptnum);
vector direction = chv('direction');



Bottom Ground Plane Removal

Active Solver Group









Software Used

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